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Sega Sends Out Review Copies of Sonic Forces

Sonic is dorsum to relieve the world!

— Tagline

Sonic Advance (ソニックアドバンス , Sonikku Adobansu ? ) is a platforming game in the Sonic the Hedgehog series released for the Game Boy Advance in 2001, developed by Sonic Squad and Dimps. It was published and released past Sega in Japan, while THQ released it in Due north America and Infogrames in PAL regions. Sonic Advance is notable for being the first Sonic game released on a Nintendo panel, despite both Sega and Nintendo being well-known rivals on the console marketplace throughout the 1990s.

Sonic Advance features four playable characters and marks the commencement playable advent of Amy Rose on a 2D title. The game borrows elements from the original Sonic the Hedgehog titles for the Sega Genesis, but with the mail service-Dreamcast fine art style for the characters which was introduced in Sonic Adventure. The game likewise includes multiplayer features and mini-games.

Contents

  • 1 Plot
    • 1.1 Characters
  • 2 Gameplay
    • 2.1 Scoring organization
    • two.2 Controls
      • ii.ii.1 Other moves
    • ii.iii Objects
      • two.3.ane Items
      • 2.3.two Gimmicks and obstacles
  • 3 Characters
    • three.one Playable characters
    • iii.ii Non-playable characters
    • 3.three Enemies
    • three.4 Bosses
  • 4 Zones
    • 4.1 Special Stages
  • 5 Other modes
    • 5.ane VS
      • 5.1.1 Collect the Rings
      • 5.1.2 Race
      • 5.1.3 Chao Chase
    • 5.2 Fourth dimension Attack
    • five.3 Options
    • 5.4 Tiny Chao Garden
  • half-dozen Soundtrack
  • 7 Reception
  • 8 Similarities to Sonic the Hedgehog Pocket Take chances
  • 9 Cheat codes
  • 10 Re-releases
  • xi Trivia
  • 12 Videos
  • thirteen References
  • 14 External links

Plot

Championship screen.

Dr. Eggman has hatched another evil plot to build his Eggman Empire by capturing Animals and turning them into robots, besides every bit gathering the 7 Anarchy Emeralds in club to proceeds unimaginable ability. Sonic the Hedgehog and his friends Miles "Tails" Prower, Knuckles the Echidna, and Amy Rose prepare off on an hazard to complimentary the Animals and stop Eggman.[ane]

After traveling through multiple Zones and encountering Eggman in each ane, the heroes corner him in the X-Zone, where the doc flees to the moon after existence defeated. If the player has not gathered all seven Chaos Emeralds for Sonic past and then, he falls down to Globe and is caught past Tails in the Tornado. If the role player does have all the Chaos Emeralds, yet, Sonic will use them to transform into Super Sonic and defeat the medico in one case more than in a boxing on the moon'due south surface. While Sonic's friends are wondering what happened to him, Tails goes searching for him and finds Super Sonic flying through the sky a few days subsequently.

Characters

Prototype Grapheme Biography
Sonic-Advance-Artwork.png Sonic the Hedgehog Sonic is the world's fastest supersonic hedgehog! He's basically carefree, but he can't stand evil. He tin also exist curt-tempered, but if there's someone in problem, it would become confronting his kind nature not to help them. [2]
Sonic-Advance-Tails-Artwork.png Miles "Tails" Prower Miles is a gentle play a joke on with 2 tails who happens to love robots. He tin fly by making his tails spin like helicopter blades. [2]
Sonic-Advance-Knuckles-Artwork.png Knuckles the Echidna Knuckles is a rascal anteater with a heroic heart. He is a lilliputian gullible, but possesses such enormous strength that he tin crush massive boulders easily. [3]
Sonic-Advance-Amy-Artwork.png Amy Rose Amy is a cheerful and peppy hedgehog who has decided she is Sonic's girlfriend. She may be beautiful, merely her Piko Piko Hammer makes her a formidable foe. [3]
Eggmanpromox.png Dr. Eggman (aka Dr. Robotnik) Dr. Eggman is a mad scientist who is Sonic'due south curvation-enemy. He has launched a host of evil plots, only to run into them foiled by Sonic. [iv]

Gameplay

Sonic in Neo Green Loma Zone, the first Zone in the game.

Sonic Advance is a side-scrolling platformer game with four playable characters to choose from: Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, and Amy Rose. The goal is to achieve the end of each Act of a Zone (a level in the game) inside ten minutes. Each playable character can apply the aforementioned bones moveset as in earlier Sonic titles, such as the Spin Bound, Spin Attack, and Spin Dash (except for Amy, whose moveset revolves effectually the usage of her Piko Piko Hammer), with the add-on of more melee-orientated moves, many of which are based on the moves in Sonic Chance and Sonic Risk 2. Each character also wields their own exclusive moves which they can employ to attack, gain extra speed or travel through Zones. Equally the player progresses, the game will automatically save the current contents, while the Anarchy Emeralds the characters have nerveless will exist shared between all of them.

Many traditional items from other Sonic titles appear in Sonic Accelerate. Rings are constitute all effectually the Zones and have the aforementioned basic attributes; they requite an extra life after collecting 100 of them, grant points, and protect the role player from taking damage. If a character is damaged, they will drop all their Rings, though some can be recollected before they disappear. Taking damage without any Rings volition toll the player a attempt. A character volition likewise lose a try if they spend too long underwater without replenishing their air supply (air lasts for 18 seconds), falls into a bottomless pit, or runs out of time. Losing a try makes the player start from the final Checkpoint they passed, or from the offset of the Human action if they have not passed any Checkpoints. If a graphic symbol loses a try when the number of tries remaining is nada, the game will stop. Besides Rings, Sonic Advance likewise includes Particular Boxes with a number of the well-nigh basic ability-ups in the Sonic series.

The level designs are very similar to previous main second Sonic titles, each with dissimilar types of gimmicks and layouts that may vary between Zones; in Egg Rocket Zone, the actor must progress upwards rather than directly forward. Across the Zones, Act 1 is cleared by passing the Clear Panels, and Human activity 2 is cleared by destroying the boss at the terminate and opening a Capsule dropped by Dr. Eggman to release the Animals trapped inside it. Beside the game's main goal, the player can besides collect the Chaos Emeralds by using the Special Springs in the Zones to enter a Special Stage, where they can get a Chaos Emerald. Collecting all seven Emeralds and completing the 10-Zone with all four characters will unlock the final Zone for Sonic and the game's good cinematic ending.

Scoring system

Controls

Button formation Move
Sonic-Icon-Sonic-Advance.png Sonic Tails-Icon-Sonic-Advance.png Tails KTE-Icon-Sonic-Advance.png Knuckles Amy-Icon-Sonic-Advance.png Amy
Controlpadds.png left/correct Walk/Run/Brake/Push
Controlpadds.png upwardly Expect up
Controlpadds.png downwards Look downwardly
GameboyA.png Spin Attack Spring
Controlpadds.png left/correct + downwards Move While Spinning Await downwards
Controlpadds.png down + GameboyA.png Spin Dash Giant Steps
GameboyA.png x2 Spin Attack Due north/A
Borer GameboyA.png North/A Propeller Wing
Swim
Northward/A
Hold GameboyA.png N/A Glide
Long-Altitude Swim
N/A
Controlpadds.png upwards/downwards (on wall) Climb
GameboyB.png N/A Tail Attack Dial Attack Hammer Attack
GameboyB.png x2 Somersault N/A Double Hammer Attack
GameboyB.png x3 Sliding Northward/A Upper Attack North/A
GameboyB.png x2 + GameboyA.png Backflip N/A
GameboyA.png + GameboyB.png N/A Jump Assail
Controlpadds.png down + GameboyA.png + GameboyB.png Caput Sliding Attack
Controlpadds.png down + GameboyB.png Hammer Spring
GameboyA.png + Controlpadds.png down +GameboyB.png Whirling Assault
Tap Controlpadds.png left/right x2 Jump Dash Northward/A
START Break

Other moves

  • Grinding: Only available for Sonic and Amy. Initially introduced in Sonic Hazard 2, Sonic Advance is the first second championship to feature Grinding, a technique where the character automatically slides down a Grind Runway they stand on. Pressing in the contrary direction on Controlpadds.png makes the playable character tedious down.

Objects

Items

  • Air Bubble
  • Chaos Emerald
  • Item Box
    • ? Rings
    • v Rings
    • 10 Rings
    • Attract (first appearance)
    • Barrier
    • Blind (showtime appearance)
    • Confusion (offset advent)
    • Actress Try
    • Invincible
    • Magnetic Barrier
    • Wearisome (starting time appearance)
    • Speed Boots
    • Transparency (first appearance)
  • Ring

Gimmicks and obstacles

Characters

Playable characters

  • Amy Rose
  • Knuckles the Echidna
  • Miles "Tails" Prower
  • Sonic the Hedgehog

Not-playable characters

  • Animals
    • Deer
    • Elephant
    • Kangaroo
    • Koala
    • Lion
    • Mole
    • Parrot
    • Penguin
    • Rabbit
    • Robin
    • Seal
    • Sea Otter
    • Skunk
    • Flicky (cameo)
    • Ricky (cameo)
    • Pocky (cameo)
    • Picky (cameo)
  • Chao
    • Gold Chao
  • Dr. Eggman
  • Tikal (Chao Search mini-game)

Enemies

Bosses

The Egg Hammer Tank.

  • Egg Hammer Tank
  • Egg Press
  • Egg Ball
  • Egg Spider
  • Mecha Knuckles
  • Egg Serpent
  • X-Zone bosses
    • Egg Mobile-H
    • Egg Drillster
    • Egg 10
  • Super Egg Robot

Zones

Amy in Casino Paradise Zone.

Sonic Advance consists of ix Zones, virtually of which are carve up into two Acts. At the terminate of a Zone (excluding the sixth), the thespian has to fight a boss. To enter The Moon Zone, the player must have gathered the seven Chaos Emeralds and then clear the X-Zone again every bit Sonic. The Zones in lodge are:

  1. Neo Green Hill Zone
  2. Secret Base Zone
  3. Casino Paradise Zone
  4. Water ice Mountain Zone
  5. Affections Island Zone
  6. Egg Rocket Zone
  7. Cosmic Angel Zone
  8. X-Zone
  9. The Moon Zone

Special Stages

Tails in the get-go Special Stage.

Special Stages are actress levels where the players tin collect the Chaos Emeralds. These Stages tin can be accessed through Special Springs that are hidden somewhere in the Zones. Each normal Zone contains one Special Bound, except for Water ice Mountain Zone which contains one in each Act. Jumping onto these springs sends the player to a Special Stage.

In each Special Stage, the playable character sky-surfs through a big chute filled with Rings and bombs. The objective is to collect the requisite number of Rings to laissez passer each checkpoint to earn a Chaos Emerald at the finish. Printing GameboyA.png to perform a quick forward dash and pass through otherwise unpassable bomb formations, and GameboyB.png to perform an aeriform play a joke on that momentarily expands one's radius to snatch clusters of Rings. Also featured are Chao, which grant Continues, and gold Trick Points that earn the player extra Rings. Only one Anarchy Emerald is awarded per Special Stage, so the same Stage cannot be repeated for multiple emeralds. Unlike most other classic 2nd Sonic games, the Emeralds are "shared" between all the characters.

Other modes

VS

VS Mode is the multiplayer component of Sonic Advance, which allows multiplayer gaming for four players in total. The same grapheme cannot be used by more than one thespian, though. Players can connect upward to iv Game Male child Accelerate systems with betwixt 1 and 4 Sonic Advance Game Paks by using one or more than Game Boy Advance Game Link Cables. When using 2-4 Game Paks, with ane for each player beingness necessary, select "Multi-Game Pak Play". When playing with simply one Game Pak, select "Unmarried Game Pak Play". VS Way offers up to three multiplayer modes.

When playing with three or more than players in the modes designated for the "Multi-Game Pak Play", players can choose either Individual or Team Play. If Squad Play is selected, the player can assign themselves in different groups for cooperative gameplay. In such gameplay, each character has special abilities to aid their partners:

  • Sonic: When Sonic is spinning in a place and a teammate touches him from backside, the teammate is instantly propelled into a forrard dash.
  • Tails: Tails can pick upwards his teammate when he is flying and comport them along with him. The teammate can let get past either jumping or waiting until Tails lands.
  • Knuckles: Teammate tin can ride atop Knuckles' back or caput when he is gliding or climbing. The character riding Duke falls off when Knuckles stops said action.
  • Amy: If Amy hits her teammate on the ground with her Piko Piko Hammer, she will soar into the air as if she jumped on a Bound.

Collect the Rings

Collect the Rings is the only mode available in "Single-Game Pak Play". Here, the player who collects the about scattered Band throughout the separated Neo Green Colina Zone Act within iii minutes wins. Each histrion'due south location is marked for everyone past colored cursors.

In gameplay, players can set on their opponents to make them driblet up to ten of their Rings, which they tin can and then steal. The players can also pause Item Boxes with question marks on them to brand Spikes appear beneath their opponent.

Race

Race mode is available in "Multi-Game Pak Play". The objective hither is to reach the Zone's Clear Console within ten minutes and faster than anybody else. All the two-Act Zones are available from the showtime. Each player'due south location is marked for everyone to come across by colored cursors.

If a thespian loses a try along the fashion, they must start from the commencement of the Human activity or from the last Checkpoint they reached. During 2 player races, the game ends when the kickoff player reaches the goal. For races with more than than two players, whatever player who does non reach the goal within one minute of the offset actor is automatically disqualified. For squad play, all players much achieve the goal for that team to win. Race also includes sectional Particular Box power-ups for affecting the opponents, which include: Confusion, Warp, and Restriction.

Chao Chase

Chao Hunt is available in "Multi-Game Pak Play". Hither, the objective is to find and catch as many Chao in the Human action as possible. The player with the about Chao when time runs out wins, with rounds lasting three minutes for individual play and 5 minutes for squad play. For squad play, the squad with the greater number of Chao full wins. Chao Chase includes four Zones with alternate layouts: Forest Chao Garden (Neo Green Colina Zone), Manufactory Chao Garden (Secret Base Zone), Pinball Chao Garden (Casino Paradise Zone), and Space Chao Garden (Cosmic Angel Zone).

When catching a Chao, information technology will follow the character around. Notwithstanding, players can steal Chao from their opponents by touching them. Chao Hunt also includes sectional Item Box power-ups for affecting the situation, which include: Confusion, Blind, and Transparency.

Time Set on

Fourth dimension Attack allows players to replay previously cleared Acts with the goal of getting the fastest record possible. The Zones available hither depend on how far the player has gotten in normal gameplay. The best times are recorded in the game's information and tin exist viewed in the "Records" bill of fare.

Options

Sound Test carte, featuring Amy Rose with maracas.

Options is the settings menu for Sonic Accelerate, which holds the following options:

Tiny Chao Garden

The Tiny Chao Garden.

The Tiny Chao Garden is a simulation minigame where players can enhance Chao. Information technology is similar to the Chao Garden, but with more limitations: Chao exercise not age, can but interact with a finite number of items, and there can never exist more than one Chao in the Garden at a time. Players can link the Tiny Chao Garden to the Chao Gardens in Sonic Take a chance DX: Director's Cutting and Sonic Run a risk 2: Boxing to transfer Chao or items and to participate in races.

When first coming to the Tiny Chao Garden, only a lone egg can be found, which will hatch into a Chao. A new egg can be just stored in that location every bit presently every bit in that location is no Chao in it. The thespian can use the Rings collected in regular gameplay or 2 minigames (Carte du jour Matching and Rock Paper Scissor) to buy fruit and items to help nurture the Chao. These items include:

Item Cost
Orange fruit 30
Blue fruit sixty
Pink fruit 55
Green fruit fifty
Purple fruit xxx
Yellow fruit 55
Scarlet fruit 70
Trumpet i,000
Prophylactic Duckie two,000
Goggle box set ten,000
Normal Egg 0
Silver Egg 500
Gold Egg 1,000
Cerise Egg 5,000
Sapphire Egg 7,000
Amethyst Egg 8,000
Emerald Egg 10,000
Garnet Egg 12,000
Aquamarine Egg 14,000
Peridot Egg 16,000
Topaz Egg 18,000
Onyx Egg 20,000

Soundtrack

The background music for Sonic Advance was composed by Hironobu Inagaki and Atsuyoshi Isemura, while the music and sound design was done by Wave Chief with the aid of sound creators Tatsuyuki Maeda and Yutaka Minobe. Masato Nakamura, the composer of Sonic the Hedgehog (1991) and Sonic the Hedgehog 2, is credited as composer and for arranged remodeling. Sonic Accelerate also features several Game Boy Advance renditions of Nakamura's music tracks: Scrap Encephalon Zone is heard in the Options menu, Star Calorie-free Zone is heard on the "Delete Game Data" carte, the classical Invincible theme, titled every bit "Ability Up", is heard while picking upwards said power-up in gameplay, multiplayer rendition of Emerald Hill Zone is heard on the "VS" fashion menu, and the boss themes from Sonic the Hedgehog (1991) and Sonic the Hedgehog 2 are heard during the Egg Mobile-H and Egg Drillster boss battles.

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 83.32%[five]
Metacritic 87%[vi]
Review scores
Publication Score
Electronic Gaming Monthly 7.67/10[7]
Famitsu 32/xl[eight]
GamePro 4.25/v[ix]
GameSpot vii.nine/10[10]
GameSpy 88%[11]
Hyper 90%[12]
IGN ix.1/10[13]
Nintendo Ability 4.2/five[14]

Sonic Advance received generally positive reviews from critics and journalists with Metacritic scoring an 87 out of 100 based on 22 reviews and GameRankings scoring 83.32% based on 36 reviews.[5] [6] IGN praised the gameplay, level exploration, the Tiny Chao Garden and multiplayer modes of the game, stating: "it covers every possible base on system: it's graphically excellent, information technology sounds great, it puts the link cable features to outstanding use, and its GameCube connectivity opens upward potential never before available."[13]

Jason D'Aprile of GameSpy praised the game'south impressive speed, groovy visuals and GameCube link features, stating the game was "Easily the best Sonic adventure in quite a while, proving that sometimes 2D is best."[xv] Ricardo Torres of GameSpot praised the graphics, music, and multiplayer modes also, but criticized inexpensive shots from offscreen enemies/hazards and the control scheme of the Special Stages. He concluded in his review that "While information technology lacks some smoothen, Sonic Accelerate is still a strong entry in the GBA library. Its connectivity to the GameCube and retro gameplay definitely arrive a game that Sonic fans and GC owners can appreciate."[xvi] Jamie O'Neill of Nintendo Life states that "There is an enjoyable vibrancy to the backgrounds, besides as charming animation and audio that flows well alongside the classics of the series. Add together multiplayer to the mix, likewise as the Tiny Chao Garden that links to the GameCube, and Sonic Advance is a treat for Nintendo and SEGA fans alike."[17]

Official Nintendo Magazine ranked Sonic Advance as the 75th greatest game always released on a Nintendo console in March 2009.[18] By July 2002, the game had sold over ane 1000000 copies worldwide.[nineteen]

Similarities to Sonic the Hedgehog Pocket Adventure

Sonic the Hedgehog Pocket Adventure shares many similarities with Sonic Advance:

  • The first Zone in Sonic Advance is Neo Greenish Hill Zone, while the first Zone in Sonic Pocket Take chances is Neo South Isle Zone.
  • The offset bosses are both moving vehicles with large hammers; in fact, many boss concepts in this game and its sequel originated from Sonic the Hedgehog Pocket Adventure.
  • The 2d zones in both games are "Secret industrial" Zones. Sonic Advance has Secret Base Zone, while Sonic Pocket Adventure has Secret Plant Zone.
  • The third Zones are both casinos. Sonic Advance has Casino Paradise Zone, while Sonic Pocket Take chances has Catholic Casino Zone.
  • Both game's 4th Zones have water.
  • Both games have a robot copy of a character every bit a boss. Sonic Pocket Adventure has Mecha Sonic and Sonic Advance has Mecha Knuckles.
  • The "climax" zones, Egg Rocket Zone (Sonic Advance) & Aerobase Zone (Sonic Pocket Adventure) are both 1-Human action Zones that atomic number 82 to Dr. Eggman's primary infinite station (Sonic Advance) or, in the case of Sonic Pocket Hazard, into his Balloon's interior.
  • The concluding Zones in both games have the name "Angel" in it. Sonic Advance has Catholic Angel Zone and Sonic Pocket Gamble has Gigantic Affections Zone.
  • In the normal ending for both games, their space station explode with ruddy and gray chunks of metal flying off it, and Tails rescues Sonic on the Tornado.
  • Before the beginning of both games' Extra Zones, Eggman's space stations exercise non explode and are patently abandoned.
  • Both games were released on systems non made by Sega, with both of which happening to be handhelds.

Cheat codes

Sonic and Tails in Neo Green Hill Zone.

Re-releases

Image Platform Clarification
Advance Okaidoku-ban.jpg Game Male child Accelerate Re-released as a discount version with an updated box artwork for ¥3,990 in Nippon.
Sonic Advance AU Limited Edition.jpg Game Boy Advance Released in a "special express edition" bundle with a complimentary copy of Sonic the Hedgehog: The Movie for VHS, in Australia.
Combo Pack Sonic Advance Sonic Pinball Party.jpg Game Boy Advance Released in a compilation with Sonic Pinball Party as part of the 2 Games in one serial in Europe, remains the simply compilation title from the "ii Games in one" line to be released in United States as a Philharmonic Pack. The Tiny Chao Garden is featured separately.
Sonic Advance Battle.jpg Game Male child Advance Released in a compilation with Sonic Boxing as office of the two Games in i series in Europe and Double Pack in Nihon.
Sonic Advance Chu Chu Rocket.jpg Game Boy Advance Released in a compilation with ChuChu Rocket as part of the 2 Games in 1 series in Europe and Double Pack in Japan.
SonicN-US-Boxart.png Nokia N-Cuff Ported to Nokia'south N-Cuff system and marketed under the title SonicN.
SAandroidtitle.png Android On 25 November 2011, a tweaked version of Sonic Accelerate was released for the Android mobile devices. Information technology is a Japanese-only title available as an Android application from the Android Market (at present Google Play).[20] Different previous releases of Sonic Advance, this version is available equally a free download.

The game requires an updated version of Android and a strong device in social club to compete with the known bugs and lagging issues. The game'southward resolution is improved from the original Game Boy Advance version, increased past three times the original to fit all Android devices. The Invincible and the groundwork music for Egg Mobile-H and Egg Drillster battles are inverse possibly due the licensing issues of Masato Nakamura music and the Tiny Chao Garden is removed.

Sonic-Advance-Gameloft.png Mobile phone Developed by Gameloft and ported to Java-based (Java2ME) mobile phones in 2011. This port contains just four Zones: Neo Green Hill Zone, Secret Base of operations Zone, Affections Island Zone and Casino Paradise Zone.[21]
Advance JP Wii U Virtual Console.jpg Wii U The game was re-released on the Wii U's Virtual Console in 18 February 2015 in Japan only for the price of ¥702.[22]

Trivia

  • Sonic Advance is the terminal game for a long fourth dimension to feature many old recurring elements from the series. Signposts and Sonic's leg spin blitheness would non be featured again until the release of Sonic the Hedgehog 4, yellow Springs would first appear again Sonic Generations, and the Capsules, (while seen in a mini-game of Sonic Advance 3) did not announced again before Sonic the Hedgehog four.
  • This is the first 2nd game to feature collectible Animals from Sonic Adventure and Sonic Gamble 2 who are also kept inside Badnik and Capsules like the original Animals in before games. Notably, a few original Animals, including Flicky, are seen alongside with new ones in the game'southward skilful cinematic ending.
  • Sonic Advance is the commencement game since Sonic the Hedgehog three which has introduced multiple Item Box ability-ups exclusive to multiplayer. These power-ups are also featured in the multiplayer modes in afterward sequels and Sonic Rush and Sonic Rush Adventure.
  • Hitting vertically and diagonally oriented Springs with the Hammer Set on will profoundly increment their launching power, assuasive Amy to get to places and take shortcuts/paths that Tails and Knuckles cannot.
  • With the game having separate difficulty settings, each playable grapheme and their moveset tin can have dissimilar degrees of difficulty. Sonic's gameplay is the hardest overall due to his lack of any ways to accept shortcuts and means to effectively fight the late game bosses. Tails' flying skills makes it piece of cake to consummate and sentry the Zones and search for the Special Spring. Knuckles' movement capabilities make it like shooting fish in a barrel to observe power-ups and bypass hazards that Sonic would other wise have to tackle caput-on. Amy represents a unique challenge due to her lack of traditional attacks which are non automatic like the others but take more range and uses than the others, she is also the best at fighting bosses due to her longer range.[23]
  • Sometimes, when the game crashes, the screen will turn sky blue and grey boxes come up in from both sides of the screen, then stop in the middle. This is more likely to be caused when the game is ran through a corrupter or on certain copies of the game. The screen closely resembles the lobby for Single Pak VS Mode, and uses the same music, which is not present in the Sound Examination. The grayness boxes screen also appears in Sonic Advance 2, albeit with a white background and different music.
  • The original releases of Sonic Advance in all regions have a rather astringent bug: deleting the master game's save file does not delete the Tiny Chao Garden data, but once you lot do so, Rings earned in the primary game exercise not transfer over to the Tiny Chao Garden. There are two means to revert this; using a video game enhancer such as GameShark or collecting the same number of Rings that had been collected earlier the game information was deleted. This was fixed in v1.one, only released in Nihon, and in the Sonic Advance and Sonic Pinball Party combo pack.

Videos

Japanese_Sonic_Adventure_2_Battle_Sonic_Advance_Ad

Japanese Sonic Adventure 2 Battle Sonic Advance Advertizing

Game_Boy_Advance_TV_Commercial_-_Street_Fighter_Alpa_3_-_Sonic_Advance_-_Tony_Hawk_Pro_Skater_3

Game Boy Advance TV Commercial - Street Fighter Alpa 3 - Sonic Accelerate - Tony Militarist Pro Skater 3

Sonic_Advance_Japanese_TV_commercial

Sonic Advance Japanese Tv set commercial

Sonic_Advance_-_Japanese_Wii_U_Virtual_Console_trailer

Sonic Accelerate - Japanese Wii U Virtual Console trailer

References

  1. Sonic Advance (Game Male child Advance) The states instruction booklet, pg. 2.
  2. ii.0 two.1 Sonic Advance (Game Boy Advance) Us educational activity booklet, pg. 3.
  3. 3.0 3.1 Sonic Advance (Game Male child Advance) United States instruction booklet, pg. iv.
  4. Sonic Advance (Game Male child Advance) Us educational activity booklet, pg. v.
  5. v.0 5.i Sonic Advance. GameRankings. Retrieved on 26 November 2015.
  6. 6.0 6.1 Sonic Accelerate. Metacritic. Retrieved on 28 December 2014.
  7. "Review Coiffure: Sonic the Hedgehog Advance". Electronic Gaming Monthly (152): 146. March 2002. Archived from the original . Retrieved on 21 February 2022.
  8. "ゲームボーイアドバンス - ソニック アドバンス" (in Japanese). Famitsu (915 Pt.two): 116. xxx June 2006.
  9. "ProReviews: Sonic Advance". GamePro (162): 68. March 2002. Archived from the original . Retrieved on 21 Feb 2022.
  10. Sonic Advance. GameSpot. Retrieved on 21 February 2022.
  11. Reviews: Sonic Accelerate (GBA). Gamespy.com. Retrieved on 2 April 2008.
  12. McDonough, Bryce (Apr 2002). "Sonic Advance". Hyper (102): 83. Archived from the original . Retrieved on 21 Feb 2022.
  13. xiii.0 xiii.1 Harris, Craig (five Febuary 2002). Sonic Accelerate Review. IGN. Retrieved on 26 Nov 2015.
  14. "Now Playing". Nintendo Power. February 2002.
  15. D'Aprile, Jason. Sonic Accelerate (GBA). GameSpy. Archived from the original on 30 November 2004. Retrieved on 26 Nov 2015.
  16. Torres, Ricardo (8 Febuary 2002). Sonic Advance Review. GameSpot. Retrieved on 26 November 2015.
  17. O'Neill, Jamie (28 June 2011). Review: Sonic Accelerate (Game Boy Accelerate). Nintendo Life. Retrieved on 26 November 2015.
  18. 100 Greatest Nintendo Games - The Consummate List. Official Nintendo Mag (3 March 2009). Retrieved on 21 June 2010.
  19. Harris, Craig (one July 2002). Sonic Gets a Sequel. IGN. Retrieved on ten February 2014.
  20. Sonic Advance Now Bachelor on Android Devices in Japan. The Sonic Stadium (27 Nov 2011). Retrieved on 25 November 2015.
  21. Sonic Advance. Softonic.com (27 November 2011). Retrieved on 27 November 2015.
  22. Sonic Advance heading to Japanese Wii U eShop next week. The Sonic Stadium (ten Febuary 2015). Retrieved on 25 Nov 2015.
  23. Sonic Accelerate 3 (Japanese). Sega. Retrieved on 2 December 2015.

External links

  • Official website (Japanese)
  • Sonic Advance at MobyGames
  • Sonic Advance at GameFAQs
  • Sonic Accelerate at The GHZ

Sonic Advance


Chief commodity | Staff | Glitches | Beta elements | Gallery | Re-releases (SonicN, Android)

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Source: https://sonic.fandom.com/wiki/Sonic_Advance

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